Digital Interactive Storytelling in Mathematics: a methodological device for competence-oriented social learning
DOI:
https://doi.org/10.33683/ddm.24.16.1Keywords:
storytelling, mathematics, digital environments, roleplayingAbstract
In this paper we present a methodological device, called DIST-M, based on the integration of instances from research in the fields of mathematics education, educational psychology and online digital teaching/learning: the increasing focus on a contextualised competence-based approach to mathematics, based on a good balance between narrative and logical-scientific thinking; the emphasis that educational psychology theories place on learning as the result of a process that is social and individual, through the internalisation of concepts; and the predominant role assumed in education recently by digital and online environments. The theoretical frameworks underpinning the methodological device are presented and discussed as an a priori guide to design elements and as a posteriori re-framing.
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