Digital Interactive Storytelling in Mathematics: a methodological device for competence-oriented social learning

Authors

DOI:

https://doi.org/10.33683/ddm.24.16.1

Keywords:

storytelling, mathematics, digital environments, roleplaying

Abstract

In this paper we present a methodological device, called DIST-M, based on the integration of instances from research in the fields of mathematics education, educational psychology and online digital teaching/learning: the increasing focus on a contextualised competence-based approach to mathematics, based on a good balance between narrative and logical-scientific thinking; the emphasis that educational psychology theories place on learning as the result of a process that is social and individual, through the internalisation of concepts; and the predominant role assumed in education recently by digital and online environments. The theoretical frameworks underpinning the methodological device are presented and discussed as an a priori guide to design elements and as a posteriori re-framing.

Published

2024-11-25

How to Cite

Albano, G., Coppola, C., & Polo, M. (2024). Digital Interactive Storytelling in Mathematics: a methodological device for competence-oriented social learning. Didattica Della Matematica. Dalla Ricerca Alle Pratiche d’aula, (16), 9 - 35. https://doi.org/10.33683/ddm.24.16.1

Issue

Section

Research and reflection